Carriers of Eunoia

A Wish Competition

Amira, Zekiel, Anon, Saige, Zayika, and Omar are chosen to compete, communicate, and strategize in order to survive their toughest battle: confronting the past in order to save their future and get back to Earth. Each are given magical abilities which reflect the most integral parts of their personalities, strengths, and mental weaknesses. The mind is a powerful place, but what happens when you have to escape it?

BOOK 1: 6 POVs

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Echoes of Eunoia

A Color-Coded Curse

The second half of events take a more sinister, violent, and darker turn. What was once the planet's game becomes a nightmare of hide and seek for the remaining speakers. A color-coded curse spreads through Zayika's hair, invasively digs into her brain, consumes, and subsequently controls her. The journey to saving herself is seemingly impossible as she becomes further under the influence and grasp of ultimate self-destruction, desperately attempting to preserve her dissipating mind.

BOOK 2: 6 POVs

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Powers of Eunoia

A Powerful Planet

A mysterious bottle is regretfully left behind at a waterfall. Townspeople Theia, Aadavan, and Lorelai fall deeply into its spell when discovering the cursed substance. Once consumed, a portal emerges from the rushing waters, opening a gateway to a planet that heightens consciousness. They are lured to step in by a powerful force. Lorelai is anchored with worry from haunting hallucinations, Aadavan's rising desire for control releases shockwaves, and the complicit nature of Theia is tested with the strongest ability of them all inside her finger - teleportation.

BOOK 3: 4 POVs

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The Eunoia Trilogy

WHO CARRIES THE WISHES TO ESCAPE THE DREAMWORLD?

What Amira thought would be a routine investigation at a small town's waterfall turns into a survival mission as she is abducted and forced to planet EUNOIA. There she meets five others: Anon, Zayika, Omar, Saige, and Zekiel who travel with her across the unknown land. What lurks in the shadows of the vines, the floating castle, and concealed in the ocean's depths is a powerful force unlike anything else - the mind they are walking on, a mind that watches them from the clouds above. The representatives messily try to control the turn of events, morphing victims with elements of nature, and tell them that they have to kill one another for wishes. Uncover the color-coded curse, invaluable stone, cloud companions, and more.

THE MIND IS A POWERFUL PLACE, BUT WHAT HAPPENS WHEN YOU HAVE TO ESCAPE IT?

BOOKS 1, 2, & 3: 12 POVs

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  • 12 rotating points of view

  • Highlighted speaker portraits

  • Character poems at the end

  • Color-coded time jumps

1st Editions: Dec 2020-Sept 2023

Self-published: Faction Realm Press

Fight against corruption of the mind

The Shadow

of Salt Crest

THE LEGENDARY LOOT HUNT

Zekiel enters Salt Crest City and is warned about the wasteland's impending danger. He joins Castin, Tule, Elijah, Theia and the Librarian during a risky rescue mission. Despite a strong desire to leave magic in the past, the city begins to rise into a poisonous sky by a mysterious magnetic force. The shadow grows faster over mud-covered waters as time starts running out. The key to survival is hidden in clues of elemental items and supernatural tales.

WILL IT BE FOUND IN TIME?

BOOK 4: 6 POVs

BOOK 1 of: EUPHRASIA

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The Portal

of Metal Island

THE CHALLENGE OF SECONDS

Theia arrives on Metal Island, bound for a mysterious destination that demands her teleportation command. Her task is to seize the chaotic compound while Elijah, the Librarian, Avana, and Zekiel do the same in magic-specific places. Meanwhile, Arcadia defies the Frontier's orders, forging new portals and spreading word of their plan to destroy every text in Old Crow Library. Her plans to stop them risk rewriting time itself through the power of water if she doesn't get Theia's help in time.

WILL THE GATEWAYS EVER OPEN AGAIN?

BOOK 5: 9 POVs

BOOK 2 of: EUPHRASIA

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